Defensive role

Official descriptions establish that firearms can be used against suspected non-human customers and during later attacks. They also make clear that the survival toolkit includes barricading, traps, and hiding. A weapon is therefore one response inside a larger defensive system.

Resource discipline

  • Decide who carries or controls a weapon in co-op.
  • Keep the firing route clear of teammates and station clutter.
  • Do not spend emergency resources to compensate for a skipped investigation step.
  • Reassess after every use instead of assuming the same answer fits the next threat.
  • Preserve an escape route; standing still with a weapon is not a complete plan.

Quota Alert: Exact damage, ammunition values, unlock Nights, and entity matchups are omitted until measured in the live build. Demo behavior is not automatically promoted to full-game data.

Record format

Future weapon entries will list acquisition, handling role, resource limit, observed effect, progression stage, tested build, and interactions with traps or barricades. Numeric values will include a test method rather than an unattributed number.

Steam says the planned free Endless Mode update will include mode-exclusive weapons. No names, acquisition rules, or stats are public yet, so those records remain in the Endless Mode verification queue rather than being presented as launch equipment.

For preparation that does not depend on a specific weapon, review the beginner guide and trap register.